Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radiometric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.
@inproceedings{nowrouzezahrai11light,
author = {Nowrouzezahrai, Derek and Geiger, Stefan and Mitchell, Kenny and Sumner, Robert and Jarosz, Wojciech
and Gross, Markus},
title = {Light Factorization for Mixed-Frequency Shadows in Augmented Reality},
booktitle = {10th IEEE International Symposium on Mixed and Augmented Reality (Proceedings of ISMAR 2011)},
month = oct,
year = {2011},
doi = {10/ccdrz4}
}