import traer.physics.*; ParticleSystem physics; int G = 1000; // strength of repulsion float k = 0.1; // spring constant float damp = 0.1; // spring damping float rest = 20; // spring rest length Graph g; void setup() { size(400,300); smooth(); noStroke(); textFont(loadFont("TrebuchetMS-12.vlw")); physics = new ParticleSystem(0,0.5); g = new Graph(); readMovies(g,2001,4); g.model(physics,G,k,damp,rest); } void draw() { background(255); g.mouseOver(); g.draw(); physics.tick(); g.update(); } void mousePressed() { g.pressed(); } void mouseDragged() { g.dragged(); } // START NO NOTES // code used to capture screenshots void keyReleased() { if(key == '`' && !online) save("sketch.png"); }