Rendering Competition
As my final project for the class CS 287: Rendering Algorithms, I simulated an image of diatoms viewed through a simple polarization microscope.
These were the major features I implemented on top of our class base renderer:
- Parallelism: for faster rendering
- Worley noise: to create interesting background textures that look like fuzzy, floating organic matter
- Microscope lens + camera: to accurately simulate how light would pass through a microscope
- Spectral rendering: since the waveplate effects are wavelength-dependent
- Physically accurate polarization: to accurately simulate the polarization effects of dielectrics, polarizers, and wave retarders
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In 2021, I was a judge for the Rendering Competition.