Toggle navigation
Wojciech Jarosz
Home
Misc
Computer Graphics Resources
HDR Environment Maps (Light Probes) and Matcaps
debevec.org
- The classic Debevec light probes
gl.ict.usc.edu
- High-res stitched light probes
PolyHaven HDRIs
- Lots of high quality HDRIs for free, licensed under CC0
HDRI environments
- Lots of high quality HDRIs for free
Matcaps
3D Models
PolyHaven
- Models and textures
AmbientCG
- Models and textures
Share Textures
- Models and textures
The Base Mesh
- Hundreds of free models
Three D Scans
- Scanned models, mostly statues and other museum pieces
Sketchfab
- Lots of (textured) models, some free
PBRT v4 Scenes
MGF Parser and Examples
- Classic Radiance example scenes
The Stanford 3D Scanning Repository
- The classics
The Digital Michelangelo Project
- Need to apply for a license to download
Sponza Atrium
- The standard GI model in various formats
Sibenik Cathedral
- Another common GI model
MIT CSAIL Textured Models Database
- Scanned/textured models.
Surface Reflectance
UTIA BTF Database
Reflectance Data at Cornell
- Fitted BRDFs for various paints, etc
MERL BRDF Database
- Wojciech Matusik's database of 100 measured materials
Experimental Analysis of BRDF Models
- High-res measured anisotropic BRDFs
CUReT
- BDRF and BTF database
Textures
TextureCan
- Textures
Textures.com
- Some free high-res textures
TextureKing
- and some more
Aversis
- A few free textures
Educational/Misc.
Global Illumination Compendium
- Great reference of formulas and equation in global illumination
A Catalog of Radiation Heat Transfer Configuration Factors
NeHe Productions
- great OpenGL tutorials
John Burkardt's Homepage
- Hundreds of useful graphics-related programs with source code!
stereopsis
- Some neat graphics tid-bits
Paul Bourke
- Hundreds of graphics related articles with source code
Geometric Tools
- Extensive source code for the book "3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics".
Bibliography Resources
rendering-bib
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
The ACM Portal
- Full text of very article published by ACM. Also includes bibtex entries.
Paul Heckbert
has made a few bibliographies available, including the bib file from the Graphics Gems IV book.