Runtime Implementation of Modular Radiance Transfer

1University of Utah 2UNC Chapel Hill 3Disney Interactive Studios 4Disney Research Zürich

In ACM SIGGRAPH 2011 Talks, 2011

Indirect light computed for a 19 block maze-like cave scene constructed completely at run-time. Our algorithm can model color bleeding and indirect light from surfaces with detailed normal variation and real-time performance. Timings are on an NVidia 480 GTX.


Text Reference

Bradford J. Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan. Runtime Implementation of Modular Radiance Transfer. ACM SIGGRAPH 2011 Talks, August 2011.

BibTex Reference

    author = "Loos, Bradford J. and Antani, Lakulish and Mitchell, Kenny and Nowrouzezahrai, Derek and Jarosz, Wojciech and Sloan, Peter-Pike",
    title = "Runtime Implementation of Modular Radiance Transfer",
    booktitle = "ACM SIGGRAPH 2011 Talks",
    series = "SIGGRAPH 2011",
    year = "2011",
    month = "aug",
    doi = "10.1145/2037826.2037905",
    location = "Vancouver, Canada",
    publisher = "ACM",
    address = "New York, NY, USA"

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