Runtime implementation of modular radiance transfer

1University of Utah 2UNC Chapel Hill 3Disney Interactive Studios 4Disney Research Zürich

In ACM SIGGRAPH 2011 Talks, 2011

Teaser
Indirect light computed for a 19 block maze-like cave scene constructed completely at run-time. Our algorithm can model color bleeding and indirect light from surfaces with detailed normal variation and real-time performance. Timings are on an NVidia 480 GTX.

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Bradford J. Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan. Runtime implementation of modular radiance transfer. ACM SIGGRAPH 2011 Talks, August 2011.
@inproceedings{loos11runtime,
    author    = {Loos, Bradford J. and Antani, Lakulish and Mitchell, Kenny and Nowrouzezahrai, Derek and Jarosz,
                 Wojciech and Sloan, Peter-Pike},
    title     = {Runtime Implementation of Modular Radiance Transfer},
    booktitle = {ACM SIGGRAPH 2011 Talks},
    optseries = {SIGGRAPH 2011},
    year      = {2011},
    month     = aug,
    doi       = {10/cbvr8m},
    location  = {Vancouver, Canada},
    publisher = {ACM},
    address   = {New York, NY, USA}
}
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