We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280×720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data.
@inproceedings{mara17towards, author = {Mara, Michael and McGuire, Morgan and Bitterli, Benedikt and Jarosz, Wojciech}, title = {An Efficient Denoising Algorithm for Global Illumination}, booktitle = {Proceedings of High Performance Graphics}, year = {2017}, month = jul, publisher = {ACM}, address = {New York, NY, USA}, isbn = {978-1-4503-5101-0}, location = {Los Angeles, California, USA}, doi = {10/gfzndq} }